![]() What took it from just kind of slow to infuriating was that there was no indication that there was a cursor. I was on that title screen for a few minutes trying to start the game, but the cursor just wouldn't show up on the screen. This feeling that Bright Memory was a PC game haphazardly thrown onto the Xbox with no discernible level of quality assurance or care never left my mind throughout my entire playthrough. The game opens with an extremely cryptic cutscene that presumes a level of familiarity with the game, its world, and its story that just isn't there. ![]() I even encountered what can only be described as the ghost of scan lines dancing down my monitor and TV (yes, I tried multiple displays), mocking the already underwhelming cutscenes and undermining the experience more and more as my time with the game went on. The cutscenes didn't have much to brag about before the technical issues either - one moment you're fighting a bunch of futuristic military guys and the next you're being teleported to generic ruins where you fight enemies that look like knockoff Dark Souls enemies. In fact, there are multiple parts of the game that feel like they're borrowing from FromSoftware's style, but not in the form of deep, interesting, and challenging gameplay - it's just random. Most of the enemies in the game that aren't generic, futuristic military dudes are generic FromSoft characters. At one point, there's a bonfire that seemingly does nothing, but when you interact with it, it shows the "Bonfire Lit" screen from Dark Souls. The protagonist is also outfitted with a teleport and a dodge, which allow for some mildly amusing movement during combat, but more often than not, most players are going to find themselves just getting used to the movement in Bright Memory around the time that they're rolling credits. Otherwise, among the few claustrophobic arenas in the game, only one is really big enough to let the player actually enjoy any of the options afforded to them. That said, there are very brief moments that feature light platforming that actually felt pretty good. Overall, there was so much inherently wrong with my experience with Bright Memory that could have been easily fixed or improved with more time in the oven. From unsatisfying, shallow combat to limiting and dull level design, there are a million little things wrong with the game that end up weighing it down, resulting in something I can't recommend in good conscience unless someone's looking to revisit a bygone era of first-person shooters. That said, there is undoubtedly some potential in this franchise buried somewhere deep beneath all the annoying minutia that made the game unenjoyable at worst and boring at best. I'm still going to keep my eye out for its sequel, especially since its debut trailer was incredible, but I'd be lying if I said I was optimistic.LifeisXbox’s Bright Memory Infinite Platinum Edition review | Who remembers Bright Memory, a game released at the beginning of the worldwide pandemic? If you don’t, let me refresh your memory: it was a short, demo-like game that got a lot of attention, both positive and negative. Preparing players for more, a sequel was finally released with Bright Memory Infinite at the end of 2021. I really am clueless as to whats happening that i can't use the box.Unfortunately, only PC players could enjoy said sequel, until it was recently released for next-gen consoles. ![]() Going to that site in the delphi browser i can enter in things but that changes when i get to the real assignment. There is a good example of what Im having problems with. ![]() Also I get script errors of sorts like "error in- do you want to continue running scripts on this page?" When i use EmbeddedWB I don't get the script errors but the same problem is still there, I can't interact with box in which i need to put my answers. While using TWebbrowser, i can see the box where i put my answer but i cant interact with it. has these questions that use calcpad or mathpad or physpad (all the same/ex ) to answer homework questions. So I've been making my own browser in delphi 2009 getting used to it, and i've come across a problem. ![]()
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